Monday, March 6, 2017

Introduction: Time Leap

Time Leap, most well known by the name of "Cancer", is the latest mechanic added to Gear Chronicle's already large array of skills. It's a very, very good skill that has quite a bit of uses. It's gotten very good support over the sets and as of now Time Leap variants are the top deck. Time Leap's gotten a lot of hate cus of it, so if you don't mind having a target on your back and have a big wallet Time Leap is for you.

First off, why is Time Leap good?

Basically, they're the most efficient at both multi-attacking, up to 7-8 times per turn, and getting free plus off of many different sources. They also have one of the best toolboxing to boot.

Next, the basics.

We have three particular key cards in Time Leap: History Maker, Melem, and Ur-watar, all of which are generic and can be splashed into any Gear Chronicle deck if space allots.

If you don't know how the bread-and-butter combo works, basically goes like this: Melem attacks, calls out Ur-watar. History attacks, Time Leaps Ur-watar into Melem, add 1 Card to hand. Melem attacks, calling out Ur-watar. Time Leap Ur-watar with another unit into Melem. And this mini-loop goes on as long as you have units that can Time Leap that Ur-watar. While it isn't the strongest combo in the deck, it is the most basic one that anyone can pick up when starting the deck.

Outside of that basic combo, we have our big bad combo enabler: Tick Tock Worker. He does so much. Mid-battle Time Leaping, searching out combo pieces, it does it all.

And that's why he's limited to one. And can't be your starter.

With the limit to one, you'll have to be smarter with your single use of Tick Tock(not factoring in recycling), but with smart play you can make maximum use of your single Tick Tock and not even feel the repercussions of losing your two or three extra copies.

Something for you to try: Take out Tick Tock Worker completely from your deck for awhile. Playing without it helps you become much, much better as a Time Leap player and you'll definitely see improvements once you put that Tick Tock back in.

Mainly, there are two decks that primarily focus on Time Leap: Chronojet and Chronofang. Chronojet
is the more aggressive and versatile one, giving access to Nextage and Metallica in G-Zone as well as other Chronojet exclusive options that gives it an edge on other decks. Chronofang, on the other hand, is a bit slower focusing more on pressure vanguards like  Bind Time and Rebellion alongside the main Time Leap engine. In the end it's up to you how you want to play Time Leap. Chronojet is definitely the more viable, meta build but Chronofang is a pretty fun way to play too. Hell, go out and test Tiger and Jet in the same deck. It's super fun and having access to the G-Zones of both Jet and Fang goes a long way.

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