Wednesday, January 24, 2018

Card Review: Chronovisor Heritage

OHMYGODITHAPPENEDGEARCHRONICLEFINALLYGOTAVIABLETURNRESETICANFINALLYFULFILLMYTIMEMASTERCHUUNIDREAMSAAAAAAAAAAAAAAAAAA

ahem.

Sorry about that.

Onto the newly revealed card itself.

[AUTO]:[Choose four other face up <Zodiac Time Beast> from your G zone, and turn them face down] When this unit is put into your G zone from (VC), you may pay the cost. If you do, you get an additional turn. Skip the ride phase of the additional turn, and Stride this card on (VC) at the beginning of the main phase.

An actually strong Turn Reset. Bushi, why have you blessed me like this?
Let's start off with the math, shall we?

Heritage, by himself, gives you nothing but a second turn and free stride. The second turn will net you a draw, three drive checks, and a second battle phase for your opponent to have to guard. Needless to say, a plus four pressure-finisher unit is very, very powerful and a strong one-of tool for ZTB decks to have in their G-Zones.

That's not all, though. A second turn allows you to get around Lock and Callstop, the two most relevant forms of control in the current format, the former of which Zodiac decks had a very, very hard time dealing with. Having a very easy and strong out to Link Joker, albeit delayed til past Stride Turn Three, helps Zodiacs tremendously.

Other things Chronovisor provides is a somewhat easier time fitting in cards into your GZone. Gearnext can be set to two copies without any worry, since after you use the first one you'll almost always go Heritage, flipping down the two copies and making them live for use post-Heritage if you get to it. It's really nice, and the same thing can apply to any other future strides that are locked to Post-Second Stride.

He is good. Very, very good. But the question comes up: Is he broken? Gamebreaking?

No, he's really not.

In terms of finishing power, he's no more strong or potent than a one-time-use Favorite Champ or Flood Hazard. He effectively restands field. Considering the low aggressive power Zodiac rearguards have independently, this is absolutely fine. Even more so, considering your best beater, Ox, loses most of his power due to flipping four Zodiacs face down. While very powerful, his finishing power isn't anything unliveable. Plus four to hand is quite manageable as well, considering how finish power's been increasing lately.

Locked behind third stride, and being an effectively forced one use, makes this quite fair. It's a delayed, single use mass-advantage button and I think it's pretty well thought out. It's a lot less devastating than Integral Messiah, that's for sure.

Quick shoutout to making this playable in Chronofang. Bless the Bushi gods.

Hopefully I can be more consistent with blogposts in the future, but that's all out of me, today.

-Chang

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